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In a first for the industry, the software offered modeling, animation and rendering in a single integrated environment.Ĭreative Environment 1.0 was introduced at SIGGRAPH in 1988 and the first public release, v0.8, was followed shortly by v1.0 all in 1988. The user interface would remain largely unchanged for the next 16 years of the product's life. Softimage President Daniel Langlois and engineers Richard Mercille and Laurent Lauzon begin development of the company's 3-D application software in 1987. Originally named Softimage Creative Environment, this was the first product developed by Softimage. Softimage is mentioned in the song "Fabriqué au Québec" written by the Québécois humorists Pat Groulx and Louis-José Houde. The video-related assets of Softimage, including Softimage|DS (now Avid|DS) continue to be owned by Avid. On October 23, 2008, Autodesk signed an agreement with Avid Technology to acquire the brand and the 3D animation assets of Softimage for approximately $35 million, thereby ending Softimage Co. During this time, in 2000, Softimage acquired The Motion Factory, Inc. Until 2008, Avid's AlienBrain product was also branded with the name Softimage, even though it was developed by a separate company. Īvid initially grouped many of its visual effects products, such as Elastic Reality and Avid Media Illusion, under the Softimage brand, but in 2001 discontinued most of these products. which was looking to expand its visual effect capabilities. In 1998, after helping to port the products to Windows and financing the development of Softimage|XSI and Softimage|DS, Microsoft sold the Softimage unit to Avid Technology, Inc. ĭominique Boisvert, Réjean Gagné, Daniel Langlois, and Richard Laperrière won a Scientific and Engineering Award for the development of the 'Actor' component of the Softimage computer animation system The company went public in 1992 and was acquired by Microsoft in 1994 for US$130 million. Eddie would be acquired by Softimage from Discreet in 1992 and renamed Softimage|Eddie. In 1991, Director of sales Richard Szalwinski left to found Discreet and re-distribute Animal Logic's image compositor Eddie. The software was eventually replaced by SoftimageXSI, originally codenamed "Sumatra". It was the first commercial package to feature Inverse kinematics for character animation. Its first product was called the Softimage Creative Environment, later renamed to Softimage 3D. At the time, there were only three employees. He was joined in 1988 by founding director, Char Davies, a Virtual Reality artist who became vice-president of Virtual Research.
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Softimage 3D and its further developments become an industry standard in 1990s.ħ) George Borshukov, responsible for the special effects of the movie The Matrix, said: "Without Softimage 3D and mental ray, specifically, those phenomenal bullet time backgrounds just wouldn't have been possible." Special effects for other blockbusters suchĪs Jurassic Park many others were produced with Softimage.Softimage was founded in 1986 by National Film Board of Canada filmmaker Daniel Langlois. They created company "Softimage" in Montreal. He talked about the fact that Daniel Langlois also so saw it and had spoken of wanting to change that. Philippe Bergeron told how tedious andįrustrating this work was. This was complicated because every change had to be reprogrammed. "Years from now Tony de Peltrie will be looked upon as the landmark piece, where real, fleshy characters were first animated by computer."Ħ) Tony de Peltrie was created with mainframe computers. Used, and for the rehearsal and filming a Bolex 16 mm and an Animation Oxberry 35 mm camera.ĥ) John Lasseter, one of the siggrapg festival judges commented:
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The image resolution of the monitor was 512 x 512 pixels. For conversion of the face and body from analog to digital, a GRADICON digitizer was The computer monitor was a GRID TECHNOLOGIES ONE / 25S screen with a 24erĬard that had a range of 16 million colors. To calculate an image with the mainframe computers then, took five minutes. The mainframe computers CDC CYBER 835, 855. The short shows the first animated human character to express emotion through speech (first time ever), facial expressionsĪnd body movements, which touched the feelings of the audience.ģ) The face and body were sculpted by Langlois in clay and re-modeled according to the desired feeling of the expressions.Ĥ) For the software development and interactive creation, the team worked with the 3-D interactive graphics program Taarna and 2) Canadian computer-animated short film.