![3d world softimage 3d world softimage](http://b.vimeocdn.com/ts/351/922/351922825_1280.jpg)
That’s probably a matter of taste though, which might be why we had so many 3D-packages before autodesk started to assimilate them. Sometimes XSI’s way of doing certain things just felt backward and wonky, and I’m actually much more at home with blender most of the time. I’ve had some really unpleasant experiences with it. I actually really disagree with the other point. I saw this coming years ahead so I abandoned the ship when it wasn’t burning and started planning my own. Once Houdini gets a more robust character animation set, I think it will be unstoppable… until it gets bought by ADSK as well. What are you going to tell an XSI user that could previously move Trillions (not billions, trillions) of objects in their viewport no sweat when they start using Blender it chokes at only a fraction of that? Blender is no an alternative, but neither is Maya or Max imo, but those are at least very complete and have plenty of 3rd party support to make up for certain things. It’s just a great tool made by developers who actually cared about the product. A lot of features we take for granted in Blender, first made their debut in XSI and are still better integrated/executed. I’ve been using XSI since 1.0 and there is nothing like it. I like Blender but anyone who thinks it can replace XSI in any shape or form is deluded. I don’t think XSI users are looking for eventually, they are looking got something that works now. In the long term that will produce much greater returns, and shenanigans like this would never happen. My deepest wish is that production studios will someday realize they could stop pouring money to megacorps like autodesk and adobe, and start investing that to foss development.
![3d world softimage 3d world softimage](https://i.ytimg.com/vi/gMU408MBEWs/hqdefault.jpg)
…I have no solution for Arnold or viewport performance, though. There no reason why you couldn’t do that.
![3d world softimage 3d world softimage](https://www.jyvsoft.com/wp-content/uploads/2018/06/1395904415_autodesk-softimage.jpg)
I do hope eventually people will also use it to make things like species and face robot. I haven’t used Lagoa, but I suspect Flakes+Bullet (which I will do) would come pretty close. I obviously think Flakes will be the ICE replacement, though I have no idea how people will ultimately perceive it once it’s out. In fact, from what I can tell, it appears that few if any major technology from Softimage has made its way to Maya or Max yet.Īt this point it looks to me like Autodesk acquired Softimage for the sole purpose of eliminating a competitor. If you want to have a better idea, take a look at this thread where people have started talking about the Softimage features that they would like to request in Maya: !topic/xsi_list/kHiskpZ2u2c - it’s a long list, and there’s stuff that is apparently impossible to implement in Maya because there’s a completely different philosophy to the core architecture of the two programs. They rightly feel that Autodesk is killing something that simply cannot be replaced at the moment. That is a major reason why Softimage users are up in arms and in despair and anger right now. The technology and features of Softimage are nowhere near done being transferred to Max and Maya.
![3d world softimage 3d world softimage](https://www.pccpolska.pl/wp-content/uploads/2014/03/soft1-1024x629.jpg)
Sorry, cekuhnen, maybe I’m misunderstanding what you’re saying, or you might be mistaken. The technology transfer is done so now they can say good bye to it. I assume that they bought it so they can like Adobe - Macromedia get the code and include it into their own packages.